FGC:Script Text

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Revision as of 00:30, 20 December 2009 by ObsessiveMathsFreak (talk | contribs) (Use classes instead of straight styles.)
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Summary

A template to standardise formatting for the various types of script text in the FGC

Usage

Simply use the following text to call the template, filling in the desired type and text

{{FGC:Script Text|type=
|text=}}


For a complete cut, here is a collection of the different script text types for ease of use

{{FGC:Script Text|type=music
|text=}}

{{FGC:Script Text|type=description
|text=}}

{{FGC:Script Text|type=SE
|text=}}

{{FGC:Script Text|type=dialogue|speaker=
|text=}}

{{FGC:Script Text|type=dialogue|speaker=
|text=}}

{{FGC:Script Text|type=regsupplemental|speaker=
|text=}}

{{FGC:Script Text|type=supplemental51|speaker=
|text=}}

Examples

Examples using each of the currently available types follows.

Description

{{FGC:Script Text|type=description
|text=Officer B strikes the desk with his fist.}}

Officer B strikes the desk with his fist.

Dialogue

{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF)
|text=Why!? That must have been a direct hit!!}}

Officer B (OFF):“Why!? That must have been a direct hit!!”

Sound Effect

{{FGC:Script Text|type=SE
|text=Sound of a helicopter}}

SE <<Sound of a helicopter>>

Regular Supplemental Dialogue

{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording)
|text=All stations on the way will be bypassed. Please be careful.}}

Woman (Voice Recording):“All stations on the way will be bypassed. Please be careful.”

5.1 Audio Supplemental Dialogue

{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF)
|text=No damage against the target discerned.}}

Woman (OFF):“No damage against the target discerned.”

Music

{{FGC:Script Text|type=music
|text=BGM END: E-6 [ANGEL ATTACK]}}

BGM END: E-6 [ANGEL ATTACK]