FGC:Script Text: Difference between revisions
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(→Usage) |
(Special quotes hard to type, so templateified them here.) |
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}}>{{#switch: {{{type}}} | }}>{{#switch: {{{type}}} | ||
|SE = SE <<{{{text}}}>> | |SE = SE <<{{{text}}}>> | ||
|{{#if:{{{speaker|}}}|'''{{{speaker|}}}''':}}{{{text}}} | |{{#if:{{{speaker|}}}|'''{{{speaker|}}}''':}}“{{{text}}}” | ||
}}</span></includeonly><noinclude> | }}</span></includeonly><noinclude> | ||
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===Dialogue=== | ===Dialogue=== | ||
<pre>{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | <pre>{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | ||
|text= | |text=Why!? That must have been a direct hit!!}}</pre> | ||
{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | {{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | ||
|text= | |text=Why!? That must have been a direct hit!!}} | ||
===Sound Effect=== | ===Sound Effect=== | ||
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===Regular Supplemental Dialogue=== | ===Regular Supplemental Dialogue=== | ||
<pre>{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | <pre>{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | ||
|text= | |text=All stations on the way will be bypassed. Please be careful.}}</pre> | ||
{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | {{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | ||
|text= | |text=All stations on the way will be bypassed. Please be careful.}} | ||
===5.1 Audio Supplemental Dialogue=== | ===5.1 Audio Supplemental Dialogue=== | ||
<pre>{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | <pre>{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | ||
|text= | |text=No damage against the target discerned.}}</pre> | ||
{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | {{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | ||
|text= | |text=No damage against the target discerned.}} | ||
===Music=== | ===Music=== |
Revision as of 18:30, 19 December 2009
Summary
A template to standardise formatting for the various types of script text in the FGC
Usage
Simply use the following text to call the template, filling in the desired type and text
{{FGC:Script Text|type= |text=}}
For a complete cut, here is a collection of the different script text types for ease of use
{{FGC:Script Text|type=music |text=}} {{FGC:Script Text|type=description |text=}} {{FGC:Script Text|type=SE |text=}} {{FGC:Script Text|type=dialogue|speaker= |text=}} {{FGC:Script Text|type=dialogue|speaker= |text=}} {{FGC:Script Text|type=regsupplemental|speaker= |text=}} {{FGC:Script Text|type=supplemental51|speaker= |text=}}
Examples
Examples using each of the currently available types follows.
Description
{{FGC:Script Text|type=description |text=Officer B strikes the desk with his fist.}}
“Officer B strikes the desk with his fist.”
Dialogue
{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) |text=Why!? That must have been a direct hit!!}}
Officer B (OFF):“Why!? That must have been a direct hit!!”
Sound Effect
{{FGC:Script Text|type=SE |text=Sound of a helicopter}}
SE <<Sound of a helicopter>>
Regular Supplemental Dialogue
{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) |text=All stations on the way will be bypassed. Please be careful.}}
Woman (Voice Recording):“All stations on the way will be bypassed. Please be careful.”
5.1 Audio Supplemental Dialogue
{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) |text=No damage against the target discerned.}}
Woman (OFF):“No damage against the target discerned.”
Music
{{FGC:Script Text|type=music |text=BGM END: E-6 [ANGEL ATTACK]}}
“BGM END: E-6 [ANGEL ATTACK]”