Template:FGC Script Text: Difference between revisions
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|description = style="font-style: italic;" | |description = style="font-style: italic;" | ||
|dialogue = style=";" | |dialogue = style=";" | ||
|SE = style=";" | |||
|regsupplemental= style="color: #339;" | |regsupplemental= style="color: #339;" | ||
|supplemental51 = style="color: #066;" | |supplemental51 = style="color: #066;" | ||
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{{FGC Script Text|type=dialogue | {{FGC Script Text|type=dialogue | ||
|text=Officer B (OFF) “Why!? That must have been a direct hit!!”}} | |text=Officer B (OFF) “Why!? That must have been a direct hit!!”}} | ||
===Sound Effect=== | |||
<pre>{{FGC Script Text|type=SE | |||
|text=SE <<Sound of a helicopter>>}}</pre> | |||
{{FGC Script Text|type=dialogue | |||
|text=SE <<Sound of a helicopter>>}} | |||
===Regular Supplemental Dialogue=== | ===Regular Supplemental Dialogue=== |
Revision as of 00:31, 5 March 2007
Summary
A template to standardise formatting for the various types of script text in the FGC
Usage
Simply use the following text to call the template, filling in the desired type and text
{{FGC Script Text|type= |text=}}
Examples
Examples using each of the currently available types follows.
Description
{{FGC Script Text|type=description |text=Officer B strikes the desk with his fist.}}
Officer B strikes the desk with his fist.
Dialogue
{{FGC Script Text|type=dialogue |text=Officer B (OFF) “Why!? That must have been a direct hit!!”}}
Officer B (OFF) “Why!? That must have been a direct hit!!”
Sound Effect
{{FGC Script Text|type=SE |text=SE <<Sound of a helicopter>>}}
SE <<Sound of a helicopter>>
Regular Supplemental Dialogue
{{FGC Script Text|type=regsupplemental |text=Woman (Voice Recording) “All stations on the way will be bypassed. Please be careful.”}}
Woman (Voice Recording) “All stations on the way will be bypassed. Please be careful.”
5.1 Audio Supplemental Dialogue
{{FGC Script Text|type=supplemental51 |text=Woman (OFF) “No damage against the target discerned.”}}
Woman (OFF) “No damage against the target discerned.”
Music
{{FGC Script Text|type=music |text=BGM END: E-6 [ANGEL ATTACK]}}
BGM END: E-6 [ANGEL ATTACK]