FGC:Script Text: Difference between revisions
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<includeonly><span | <includeonly><span | ||
{{#switch: {{{type}}} | {{#switch: {{{type}}} | ||
|description = | |description = class="fgc_description" | ||
|dialogue = | |#default = class="fgc_description" | ||
|SE = | |dialog = class="fgc_dialogue" | ||
|regsupplemental= | |dialogue = class="fgc_dialogue" | ||
|supplemental51 = | |SE = class="fgc_SE" | ||
|music = | |regsupplemental= class="fgc_regsupplemental" | ||
|supplemental51 = class="fgc_supplemental51" | |||
|music = class="fgc_music" | |||
}}>{{#switch: {{{type}}} | }}>{{#switch: {{{type}}} | ||
|SE = SE <<{{{text}}}>> | |SE = SE <<{{{text}}}>> | ||
|{{#if:{{{speaker|}}}|'''{{{speaker|}}}''':}}{{{text}}} | |#default={{#if:{{{speaker|}}}|'''{{{speaker|}}}''':“{{{text|}}}”|{{{text|}}}}} | ||
}}</span></includeonly><noinclude> | }}</span></includeonly><noinclude> | ||
Line 26: | Line 27: | ||
<pre> | <pre> | ||
{{FGC:Script Text|type=music | {{FGC:Script Text|type=music | ||
|text= | |text=}} | ||
}} | |||
{{FGC:Script Text|type=description | |||
|text=}} | |||
{{FGC:Script Text|type=SE | {{FGC:Script Text|type=SE | ||
|text= | |text=}} | ||
}} | |||
{{FGC:Script Text|type=dialogue|speaker= | {{FGC:Script Text|type=dialogue|speaker= | ||
|text= | |text=}} | ||
}} | |||
{{FGC:Script Text|type=dialogue|speaker= | {{FGC:Script Text|type=dialogue|speaker= | ||
|text= | |text=}} | ||
}} | |||
{{FGC:Script Text|type=regsupplemental|speaker= | {{FGC:Script Text|type=regsupplemental|speaker= | ||
|text= | |text=}} | ||
}} | |||
{{FGC:Script Text|type=supplemental51|speaker= | {{FGC:Script Text|type=supplemental51|speaker= | ||
|text= | |text=}} | ||
}} | |||
</pre> | </pre> | ||
Provided below are shorthand codes for calling the various script text types, without the hassle of explicitly naming parameters. | |||
==Examples== | ==Examples== | ||
Examples using each of the currently available types | Examples using each of the currently available types follow. | ||
===Description=== | ===Description=== | ||
Line 60: | Line 62: | ||
===Dialogue=== | ===Dialogue=== | ||
<pre>{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | <pre>{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | ||
|text= | |text=Why!? That must have been a direct hit!!}}</pre> | ||
{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | {{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) | ||
|text= | |text=Why!? That must have been a direct hit!!}} | ||
===Sound Effect=== | ===Sound Effect=== | ||
Line 72: | Line 74: | ||
===Regular Supplemental Dialogue=== | ===Regular Supplemental Dialogue=== | ||
<pre>{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | <pre>{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | ||
|text= | |text=All stations on the way will be bypassed. Please be careful.}}</pre> | ||
{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | {{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) | ||
|text= | |text=All stations on the way will be bypassed. Please be careful.}} | ||
===5.1 Audio Supplemental Dialogue=== | ===5.1 Audio Supplemental Dialogue=== | ||
<pre>{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | <pre>{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | ||
|text= | |text=No damage against the target discerned.}}</pre> | ||
{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | {{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) | ||
|text= | |text=No damage against the target discerned.}} | ||
===Music=== | ===Music=== | ||
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{{FGC:Script Text|type=music | {{FGC:Script Text|type=music | ||
|text=BGM END: E-6 [ANGEL ATTACK]}} | |text=BGM END: E-6 [ANGEL ATTACK]}} | ||
==Shorthand Examples== | |||
Examples using the template call shorthands follow. | |||
===Description(Normal Text)=== | |||
<pre>{{FGC:STt|Officer B strikes the desk with his fist.}}</pre> | |||
{{FGC:STt|Officer B strikes the desk with his fist.}} | |||
===Dialogue=== | |||
<pre>{{FGC:STd|Officer B (OFF)|Why!? That must have been a direct hit!!}}</pre> | |||
{{FGC:STd|Officer B (OFF)|Why!? That must have been a direct hit!!}} | |||
===Sound Effect=== | |||
<pre>{{FGC:STSE|Sound of a helicopter}}</pre> | |||
{{FGC:STSE|Sound of a helicopter}} | |||
===Regular Supplemental Dialogue=== | |||
<pre>{{FGC:STrs|Woman (Voice Recording)|All stations on the way will be bypassed. Please be careful.}}</pre> | |||
{{FGC:STrs|Woman (Voice Recording)|All stations on the way will be bypassed. Please be careful.}} | |||
===5.1 Audio Supplemental Dialogue=== | |||
<pre>{{FGC:STs51|Woman (OFF)|No damage against the target discerned.}}</pre> | |||
{{FGC:STs51|Woman (OFF)|No damage against the target discerned.}} | |||
===Music=== | |||
<pre>{{FGC:STm|BGM END: E-6 [ANGEL ATTACK]}}</pre> | |||
{{FGC:STm|BGM END: E-6 [ANGEL ATTACK]}} | |||
[[Category: FGC Templates]] | [[Category: FGC Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 04:36, 22 December 2009
Summary
A template to standardise formatting for the various types of script text in the FGC
Usage
Simply use the following text to call the template, filling in the desired type and text
{{FGC:Script Text|type= |text=}}
For a complete cut, here is a collection of the different script text types for ease of use
{{FGC:Script Text|type=music |text=}} {{FGC:Script Text|type=description |text=}} {{FGC:Script Text|type=SE |text=}} {{FGC:Script Text|type=dialogue|speaker= |text=}} {{FGC:Script Text|type=dialogue|speaker= |text=}} {{FGC:Script Text|type=regsupplemental|speaker= |text=}} {{FGC:Script Text|type=supplemental51|speaker= |text=}}
Provided below are shorthand codes for calling the various script text types, without the hassle of explicitly naming parameters.
Examples
Examples using each of the currently available types follow.
Description
{{FGC:Script Text|type=description |text=Officer B strikes the desk with his fist.}}
Officer B strikes the desk with his fist.
Dialogue
{{FGC:Script Text|type=dialogue|speaker=Officer B (OFF) |text=Why!? That must have been a direct hit!!}}
Officer B (OFF):“Why!? That must have been a direct hit!!”
Sound Effect
{{FGC:Script Text|type=SE |text=Sound of a helicopter}}
SE <<Sound of a helicopter>>
Regular Supplemental Dialogue
{{FGC:Script Text|type=regsupplemental|speaker=Woman (Voice Recording) |text=All stations on the way will be bypassed. Please be careful.}}
Woman (Voice Recording):“All stations on the way will be bypassed. Please be careful.”
5.1 Audio Supplemental Dialogue
{{FGC:Script Text|type=supplemental51|speaker=Woman (OFF) |text=No damage against the target discerned.}}
Woman (OFF):“No damage against the target discerned.”
Music
{{FGC:Script Text|type=music |text=BGM END: E-6 [ANGEL ATTACK]}}
BGM END: E-6 [ANGEL ATTACK]
Shorthand Examples
Examples using the template call shorthands follow.
Description(Normal Text)
{{FGC:STt|Officer B strikes the desk with his fist.}}
Officer B strikes the desk with his fist.
Dialogue
{{FGC:STd|Officer B (OFF)|Why!? That must have been a direct hit!!}}
Officer B (OFF):“Why!? That must have been a direct hit!!”
Sound Effect
{{FGC:STSE|Sound of a helicopter}}
SE <<Sound of a helicopter>>
Regular Supplemental Dialogue
{{FGC:STrs|Woman (Voice Recording)|All stations on the way will be bypassed. Please be careful.}}
Woman (Voice Recording):“All stations on the way will be bypassed. Please be careful.”
5.1 Audio Supplemental Dialogue
{{FGC:STs51|Woman (OFF)|No damage against the target discerned.}}
Woman (OFF):“No damage against the target discerned.”
Music
{{FGC:STm|BGM END: E-6 [ANGEL ATTACK]}}
BGM END: E-6 [ANGEL ATTACK]