Template:FGC Script Text: Difference between revisions

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|style=";"
|style=";"
}}>{{{text}}}</span></includeonly><noinclude>
}}>{{{text}}}</span></includeonly><noinclude>
NOTE: This template shouldn't be used, use the one in the FGC namespace: [[FGC:Script_Text]]


==Summary==
==Summary==
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|text=BGM END: E-6 [ANGEL ATTACK]}}
|text=BGM END: E-6 [ANGEL ATTACK]}}


[[Category:FGC Templates]]
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Latest revision as of 00:52, 4 March 2011

NOTE: This template shouldn't be used, use the one in the FGC namespace: FGC:Script_Text


Summary

A template to standardise formatting for the various types of script text in the FGC

Usage

Simply use the following text to call the template, filling in the desired type and text

{{FGC Script Text|type=
|text=}}

Examples

Examples using each of the currently available types follows.

Description

{{FGC Script Text|type=description
|text=Officer B strikes the desk with his fist.}}

Officer B strikes the desk with his fist.

Dialogue

{{FGC Script Text|type=dialogue
|text=Officer B (OFF) “Why!? That must have been a direct hit!!”}}

Officer B (OFF) “Why!? That must have been a direct hit!!”

Sound Effect

{{FGC Script Text|type=SE
|text=SE <<Sound of a helicopter>>}}

SE <<Sound of a helicopter>>

Regular Supplemental Dialogue

{{FGC Script Text|type=regsupplemental
|text=Woman (Voice Recording) “All stations on the way will be bypassed. Please be careful.”}}

Woman (Voice Recording) “All stations on the way will be bypassed. Please be careful.”

5.1 Audio Supplemental Dialogue

{{FGC Script Text|type=supplemental51
|text=Woman (OFF) “No damage against the target discerned.”}}

Woman (OFF) “No damage against the target discerned.”

Music

{{FGC Script Text|type=music
|text=BGM END: E-6 [ANGEL ATTACK]}}

BGM END: E-6 [ANGEL ATTACK]